Fusion Summon 1 Gem-Knight Fusion Monster from your Extra Deck, using monsters from your hand or field as material
One final note is that I also quite like running Magnemite and Magneton alongside Raichu
Collector Boosters Get Thunder Junctions most wanted cards, with boosters full of shining foils, exclusive special treatments, and a total of 5 cards of rarity Rare or higher in every pack
Number 49: Fortune Tune is an interesting choice over something like Zenmaines or Mechquipped Angineer, firstly gaining 500 life per turn while its on the field can make a massive difference when playing 3 Soul Charge, second it cant be targeted by card effects, sure 900 defense is easy enough to attack over but with its effect of being able to simply detach a material to avoid destruction from an attack, its a great way to stay alive for a turn or two, also the ability to shuffle itself back into the extra deck as well as 2 level 3 monsters from your graveyard back into the deck can really make the difference if youve burned through your Centipedes and Dragonfly
All of your creatures untap during each other player's untap step if Prop Room is unlocked