It gives a creature +1/+2 until the end of the turn, which can save it in combat or help push through damage
Youll also get six damage-counter dice, a pair of plastic condition markers, and 65 card sleeves to keep everything safe
Otherwise, it becomes night
Candy Grapple, Frantic Firebolt, and Torch the Tower are three of the best commons in the set and give the Pied Piper archetype some very strong common removal, while Voracious Vermin and Ratcatcher Trainee are good aggressive creatures
Extra Turn Replacement Effects Besides cards that directly skip turns, there are also effects that prevent players from taking extra turns , which effectively cause those turns to be skipped, so its worth mentioning them as well