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Decklist Deck 8 Forest (FIN) 306 8 Island (FIN) 297 1 Capital City (FIN) 274 3 Guadosalam, Farplane Gateway (FIN) 281 2 Crossroads Village (FIN) 276 2 Terramorphic Expanse (J25) 156 3 Bushwhack (FDN) 215 1 The Earth Crystal (FIN) 184 1 Travel the Overworld (FIN) 82 2 Traveling Chocobo (FIN) 210 2 Prishe's Wanderings (FIN) 193 1 Reach the Horizon (FIN) 195 2 Bristly Bill, Spine Sower (OTJ) 157 3 Sazh's Chocobo (FIN) 200 2 Ride the Shoopuf (FIN) 197 2 Sidequest: Raise a Chocobo (FIN) 201 1 Bartz and Boko (FIN) 175 2 Mossborn Hydra (FDN) 107 3 Chocobo Kick (FIN) 178 2 You're Not Alone (FIN) 44 2 Choco, Seeker of Paradise (FIN) 215 2 Summon: Fenrir (FIN) 203 2 Gysahl Greens (FIN) 190 1 Sazh Katzroy (FIN) 199 2 Ambrosia Whiteheart (FIN) 6 This is the most fun I've had with a card game in a long time so much so that I jumped into MTG Arena's ranked mode and found enough success to place in high gold for the season

Decks that check specific conditions every turn are not good for use in Tag Duel
It's also close to a one-sided wipe in a very popular archetype, though obviously if any of your foes bring +1/+1 counters too, its strength goes down significantly
Shutting down opponent's monster effects While it can be used as a combo card, in the modern era, it is almost exclusively adopted for the purpose of 'suppressing the opponent's monster effects.' In short, it is a meta card