1 The Spell GameThe Spell Game 1 Finally, lets take a look at the instants and sorceries:Finally, lets take a look at the instants and sorceries: 1 [card]Bant Charm[/card][card]Bant Charm[/card] 1 [card]Counterspell [/card][card]Counterspell [/card] 1 [card]Cyclonic Rift[/card][card]Cyclonic Rift[/card] 1 [card]Disallow [/card][card]Disallow [/card] 1 [card]Enlightened Tutor[/card][card]Enlightened Tutor[/card] 1 [card]Krosan Grip[/card][card]Krosan Grip[/card] 1 [card]Path to Exile[/card][card]Path to Exile[/card] 1 [card]Swords to Plowshares[/card][card]Swords to Plowshares[/card] 1 [card]Sylvan Reclamation[/card][card]Sylvan Reclamation[/card] 1 [card]Cultivate[/card][card]Cultivate[/card] 1 [card]Kodama's Reach[/card][card]Kodama's Reach[/card] 1 [card]Open the Armory[/card][card]Open the Armory[/card] 1 [card]Supreme Verdict[/card][card]Supreme Verdict[/card] 1 [card]Wargate[/card][card]Wargate[/card] 1 [card]Wrath of God[/card][card]Wrath of God[/card] 1 There isnt much to worry about here since there are solid tutors ([card]Open the Armory[/card], [card]Enlightened Tutor[/card]), good removal ([card]Krosan Grip[/card] and [card]Path to Exile[/card]), and some ramp ([card]Cultivate[/card], [card]Kodamas Reach[/card])

A Powerful Multi-Tool Even if this doesnt come to pass, Ultima has plenty of other utility in the current Standard format
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GWx can actually be an excellent configuration for a greedy control deck, for instance, thanks to its fixing and white removal
The deck may never miss a land drop, but when it doesn't get to drop a bomb early it just isn't very impressive