Even better, it creates an infinite combo with Goblin Bombardment and a creature with persist
Reprieve replaces itself, which in a white-blue or white-blue-x deck might mean a hard counterspell, which is going to happen and is going to be such a beating
(6 points for B, 0 points for A) Player A vs Player C - Similarly, C can play Blackmail on turn 1, guaranteeing that they can pluck Thassa from the opponent
The Dark Illusion gives Spellcasters access to powerful cards like Magician Navigation, which Summons a Dark Magician from the hand and another DARK Spellcaster of your choice right from the Deck, then goes on to negate an enemys Spell or Trap
In this guide, I will provide an in-depth analysis of the deck, how best to build and pilot it, what tech cards to use, some combos, along with a sample deck list that I have been using since the new DPE engine was released