While not a board wipe card, it did shake things up, especially if you waited until you had one card (this one) and your opponent still had a handful
In this case, all five are cheap, common-rarity creatures with an ability tied to one of Tarkirs three-color clans, and another that allows you to turn mana into a color from that clan
cost (pg 10): If an action is prevented, its effects are ignored but its costs and requirements are still paid
If you need a card for an event, a birthday, or a last-minute gift, a 23 day timeline is workable in a way that week-long wait times simply aren't
This copy effect ends up being expensive to use in comparison to the other options that this deck has, and was later replaced for cards that create a ton of value with the final gameplan that was landed on