Tuck led to people playing even more tutors so they could go retrieve a tucked commander, and wed like to encourage a lower tutor count
For the Final Fantasy Secret Lair drops, however, it seems like Wizards may have learned its lesson
Deep Clue Sea also has a few cards that aren't all that great, and a few cards that are decent on their own but don't really fit the Clue theme
In decks that arent Mono-Black Control, you probably dont want to draw multiple Damnable Pacts, and its less efficient than Read the Bones in the earlygame, so one seems like a good number to top off curves
Creatures (27) 4 Lovestruck Beast 2 Questing Beast 4 Edgewall Innkeeper 4 Bonecrusher Giant 1 Tangled Florahedron 4 Kazandu Mammoth 2 Magda, Brazen Outlaw 2 Vorinclex, Monstrous Raider 4 Goldspan Dragon Planeswalkers (1) Lands (24) Spells (8) In an example of high-level deckbuilding, the good synergy-agnostic card goes in the pile of powerful cards