Once hands are low and Im in a commanding position, Ill play it, and play it again, and maybe even escape it in the same turn to close the door on the game
You dont have the zero-drops to deploy Drum and another one-drop Turn 1, a Turn 1 Drum into a Turn 2 threat usually doesnt let you double up relevant plays, and it isnt a mana source for when you deploy an XX creature on a clear battlefield
A perfect example of this is the highly popular Phyrexian Arena
This artifact was already fairly popular in casual Commander, strong enough to have gotten banned in Legacy, and it's even competitive in Vintage (Magic's most powerful format!), usually in Fleshraker MUD decks
If they dont know what any of them it can certainly be daunting, but chances are good that theyll know what most of them are because they are on several other cards in the set