If you turn your attention to the Stellar Sights bonus sheet, you'll see some inspired art and value reprints like Gemstone Caverns, Ancient Tomb, and Strip Mine, though there are some obvious duds with lands like Meteor Crater and Crystal Quarry
Past that, we have Field of Ruin as another easy-to-play card, and then several fringe cards that shuffle and can be played in specific decks: For all its power, Brainstorm is also an extremely hard card to play with
1st Edition Stamp on Back of Cards
However, the very concept of the philosophy of the Greater Good is clearly white
309.6: If a players venture marker is on the bottommost room of a dungeon card, and that dungeon card isnt the source of a room ability that has triggered but not yet left the stack, the dungeon cards owner removes it from the game