Mechanics for monsters were on the simpler side - killing a monster might summon another, or they can always attack you directly, stuff like that, and these more simplistic rulesets help the games play out in quick, well-paced affairs (well, as much as the game allows), and even a beginner will probably be able to ascertain how to play and succeed in this game
Strategy The decks Leader card inflicts a Power reduction of 1000 to one of the opponents Leader or Character cards during the players defensive turn, essentially functioning as a free +1000 Counter to be used once per turn
For 3 mana, a player can move all those tokens to a creature, making them much stronger
Set Details: 90 cards + 6 AP card types C (Common) : 35 types U (Uncommon) : 35 types R (Rare) : 18 types SR (Super Rare) : 12 types AP (Action Point) : 6 types 16 packs per booster box, 12 cards per pack
These are as follows: Houndoom (Full Art) Marill (Full Art) Unown (Full Art) Sudowoodo (Full Art) Magnemite (Full Art) Shaymin (Full Art) Collect them all to receive 36 Wonder Hourglasses, 12 Pack Hourglasses, and 10 Shop Tickets