The DARK "Dragonmaids" are jacks of all trades, as "Chamber" can bring back from the GY any high-level "Dragonmaid" (including the Fusion Monsters, as long as they were properly Summoned) while "Cehrmba" can Special Summon any Level 4 or lower "Dragonmaid" from your hand
While tokens are great in a deck like this they end up taking up a lot of space while not really interacting with the decks main theme
For example, Complains Clerk has "Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token." If you choose that ability, you ignore everything up to the first comma, ending up with "Create a 1/1 white Clown Robot artifact creature token." Some triggered abilities have an "intervening if" clausethat is, they are written in the form of "When/Whenever/At [trigger event], if [condition], [effect]." If you choose such an ability with Trigger Happy, you ignore the trigger event, and the ability will go on the stack even if the intervening if condition is not fulfilled, but the ability will still check the intervening if condition as the ability tries to resolve
When its the active Pokmon, Oricorios Safeguard ability prevents damage from ex Pokmon
It's not much, but it's better than throwing them away