While Wild Mongrel might be the primary engine for dropping an early Wurm, the best opening play possible for this deck would be first turn Careful Study, dropping two Basking Rootwallas into play
Often in R&D, design groups are put together to work on specific areas of design (such as color hosers or non-basic lands)
A nice aspect of the Game Changerse list is that it allowed cards like Coalition Victory, which players had previously wanted unbanned, to become legal again, but restricted to higher-level play
This means it powers up until the end of the turn when Im casting spells (a little like Prowess), but with the added bonus that big spells (of five or more mana) will create a token of it, which will also have haste and be ready to hit hard
While the main upside of Zirda, the Dawnwaker is starting with eight cards in hand, it actually has some nice synergy in our deck, specifically reducing the cost of cycling cards to just a single mana, which is especially helpful with Ketria Triome and Raugrin Triome, which are relatively expensive to cycle without Zirda on the battlefield