Almost as rarely seen in high grade as Clefairy itself, this card can bring $15,000 or more in PSA 10 condition
Not only will this bat cleric get massive over the course of a game, but it can hand off the +1/+1 counters it earned when it dies, turning another creature into an equally massive threat
This is just Wonder Picking as normal: if a friend happens to have drawn a gold card, you can do a Wonder Pick and pray you get the 1-in-5 chance of getting the same card as them
A small curiosity: before being nerfed, Innervate used to generate 2 mana at no cost, allowing players to perform: Innervate, Innervate, and a five-mana card on the first turn
Value can be subjective, but Magic: The Gathering cards are generally considered valuable if theyre extremely beneficial in play and/or hard to find