Veterans often tell new Commander players to run about 10 ramp cards , but the answer to how much ramp you should run in Commander can vary a lot depending on your deck's curve, whether ramping early actually supports your decks gameplan, and how quickly you want to win
Although this Temur commander only triggers on the first spell you cast each turn, you can sometimes cast that spell for free if you have enough artifacts
Its a three-color deck so the mana base is the part to watch, but Naya ramp is cheap and the payoff is hilarious
If I'm ramping, I want the most mana for my buck, so now I'm looking at Worn Powerstones and possibly even Hedron Archives, skipping the possibility of getting my Commander early in order to get more mana for bigger stuff
Its especially powerful when you get rid of a basic or a land that ETB and does something and your opponent loses a tri-land or bounce land