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Then give them double strike too

Bundles Each Magic: The Gathering | Marvel's Spider-Man Bundle contains the following: 9 Magic: The Gathering | Marvel's Spider-Man Play Boosters 30 Basic lands 15 Traditional foil basic lands Of these, 5 are traditional foil spiderweb basic lands (one of each color) 15 Non-foil basic lands Of these, 5 are non-foil spiderweb basic lands (one of each color) 1 Traditional foil Radioactive Spider promo card 2 Reference cards 1 Spindown die 1 Magic: The Gathering | Marvel's Spider-Man card-storage box Gift Bundles Each Magic: The Gathering | Marvel's Spider-Man Gift Bundle contains the following: 9 Magic: The Gathering | Marvel's Spider-Man Play Boosters 1 Magic: The Gathering | Marvel's Spider-Man Collector Booster 30 Basic lands 15 Traditional foil basic lands Of these, 5 are traditional foil spiderweb basic lands (one of each color) 15 Non-foil basic lands Of these, 5 are non-foil spiderweb basic lands (one of each color) 1 Traditional foil Gwenom, Remorseless promo card 2 Reference cards 1 Spindown die 1 Magic: The Gathering | Marvel's Spider-Man card-storage box Spidey's Sensational Showdown Scene Box Jump straight into the action with Spidey's Sensational Showdown Scene Box

Next, at the end of your turn if a player controls no creatures (presumably because you've forced them to exile them all), you have to sacrifice this enchantment
In that sort of a role Remand is the vastly more desirable card, you want countermagic to deal with stuff cheaply and efficiently, you play card advantage spells to provide the late game inevitability and so you are just harming your own disruptive power by trying to combine the two into one overcost card